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Post by Kazai on Dec 3, 2011 15:38:28 GMT -5
As some of you already know, I would like to implement a new Characer Specialization System which can be found Here. I believe that by implementing this new system, we'll be able to see what our characters are best and worst at and be able to better compare ourselves to our opponents rather than having power levels to dictate all of our skills.
These Specializations won't by any means dictate the outcomes of everything. Having a faster speed, for example, does not mean that you can't be hit. I expect people to remain reasonable, and the majority of you have been doing a great job at this so far.
However, power levels will still correlate to your strength. The specialization points added together equal your base power level, and when going through transformations and the likes, all of your abilities will be affected by the same amount as well. Thus, people with higher power levels have more points to distribute between their specializations and are at an advantage.
This will also allow me to add new items to the shop which may increase a specific skill while wearing the item.
Only vote ONCE. If you vote twice by accident, let me know IMMEDIATELY.
Feel free to post your comments and concerns.
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Post by Reiji on Dec 4, 2011 3:07:36 GMT -5
no. B|
tbh kazai, i think this skill system is not really suitable for this site. this system has a video game/mmorpg feel to it and this site is not a video game nor a mmorpg, it's a roleplay site where we roleplay out our characters' actions based on what they would do and how would they react in character-wise and not by stats though with the exception of power levels. so, if this skill system were to be implemented, this site would lose its roleplaying feel and just have a video game/mmorpg feel to it imo, and probably dragon ball t may lose some members because of it. so, just stick with the system we have.
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Post by Princess Vegeta on Dec 4, 2011 3:21:06 GMT -5
While I see your point of view, i would also like to mention a couple of things. I do not think this would have an mmo feeling for the simple reason that the categories listed above are not deciding factors of how much damage is dealt or how capable you are of winning a fight.
The stats only say what your ability rating is in a specific category so that you can compare yourself to an opponent. For example, one character is going to be faster and that's just the way it is. It's more realistic. While both are at full strength, the faster character shouldn't just be decided by who posts second, but rather it should be somewhat concrete.
On the other hand, nothing is really decided. Just because there is something saying that your strength rating is higher than your opponent, it doesn't dictate how much damage your attack will do. There are still many factors and you can almost continue to rp the same way as you are right now. Just a minor adjustment.
I, personally, don't enjoy rping where things like, who is capable of outrunning whom, or who wins a ki blast connection is left up to just whoever posted second. I would prefer having a basis to my claim. And of course, you can still rp your speed or strength how you want to. You don't always have to be at full strength and can have any other handicaps you see fit. This is merely to help people like me feel more comfortable with making decisions such as if my opponent should be able to outrun me and escape (given there aren't other obstacles/handicaps or techniques being used).
It wouldn't be like an MMO or stat system. Nothing would be decided. There are no percentages, nor calculations in deciding who should take a hit, or what the outcome should be. There is no HP, Defense, or anything like that. This is merely a display to make decision-making easier.
Example: Lets say that I'm rping Princess and someone is trying to run away from me but is around my power level (within 2,000PL either way). They aren't doing anything tactful, and are simply fleeing. I personally would feel like a dick if I posted right after them and said I cut them off without any justification or basis for my speed. It wouldn't be fun. And if I said Princess couldn't catch up, that would feel equally as lame. there's no justification or reason behind it. It would just be out of sympathy. In order to rectify this, I could look at my points for speed and judge this alongside environmental factors, such as who had a bigger head start, for example. It would make it so that i don't feel the pressure of having to decide whether my character's raw speed is faster than my opponent.
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Post by Lucas D. Hargrave on Dec 4, 2011 12:24:48 GMT -5
Personally I prefer systems with a basic idea of who's moving at what speed when involved in battle but I have to admit that I'm a little leery about the magic aspect. There's no obvious defense against magic other than, well, more magic (as opposed to someone's strength being canonically capable of defending against ki attacks, and ki attacks being obviously capable of making people reconsider physical attacks) and although it's a really cool advantage to those choosing human I'm not entirely sure how it'd, uh, interact with the other abilities. If I have a magic rating 50x higher than the alien bozos does that mean they can't defend against hypnotism/sleep/etc.? And if they can defend against it, does that mean that magic is pretty much useless?
Herpderp, some thoughts.
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Post by Kazai on Dec 4, 2011 12:36:46 GMT -5
This system isn't meant to determine what could or could not be defended against. I didn't want it to be a complete MMO sytsem or anything like that. If a magic user attaxks someone who is a non-magic user, or even is attacking another magic user with his guard down, you would rp it exactly the same way that you are rping it now.
However, what this would decide, for example, is if two magic users came into a clash of magic. Perhaps one is trying to break into another magic user's shield with a magic hammer, for example, this would give the person with the shield enough insight to decide whether or not their shield should be broken.
Aside fro,m that, attacks such as hypnotism and mind reading pretty much always work in dragonball should the prerequisites (whatever is required, such as eye contact, for example), be met.
Someone would pick a high magic, for example, if they wanted a character like Babidi. I'm not sure what his power level was, but he was incredibly strong when it came to using his magic spells, even though his ki energy and strength were low.
You can think about it as though your Power Level is a basis of these categories added together.
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